![]() VANGUARD CARDFIGHT PALE MOON FREESo when I stride early game and it boosts and they don't want to guard, I get a free draw back in the deck. I personally use 2 rainbow magician which I can boost vanguard. Miss Direction is the Grade 2 version of this card and if you feel like you rely more on your booster game (due to sweet clown), then back it up with her instead. ![]() And at end turn brassie bunny hides back in the soul like it had magia. In your stride combos if you happen to get left a grade 2 or 3 in RC but you need more power to swing, brassie bunny can boost it to hit numbers. Probably better off in a magia centric deck. VGT-CD34 Pale Moon (2 ) / CardFight Vanguard Card Game VGT-CD34 Pale Moon (2 ) / CardFight Vanguard Card Game 118. Betty IMO only good with as much magia targets as you have. Yes purple trap is EXPENSIVE NOW but IMO she is still worth it for combos for pressure. Grade 1 you will have to make key decisions. Main Deck Deck Count: 0/50 Trigger Count: 0 /16 Deck Format:. You must be logged in if you wish to submit a deck you create. Me personally I tech in Dancing Princess in the night sky to get consistency in filling up the soul with key combo pieces faster. Build your Cardfight Vanguard TCG Deck using our online Deck Builder. Si vous avez aimer la vidéo abonnez-vous. ![]() Hello, and welcome to my first article for ARG's Cardfight Vanguard article contest.Grade 2 looks alright. Cardfight Vanguard StandardPale Moon VS Dimension Police - YouTube On ce retrouve pour un match Pale moon contre Dimension Police. In this article I want to go over one of my favorite clans in the game, Pale Moon. The clan debuted in BT03 and focuses on utlizing your soul to work with your rear guards to either apply pressure or pure offensive power. It's one of my clans mainly because it can do so much with the soul, which is one of Vanguard's most unique mechanics in my opinion. This article, albeit a long read, will cover all of the cards that I feel are relevant when building Pale Moon. To start off, I'd like to go over the grade 3 bosses, since they establish how the rest of the deck should be built. Silver Thorn Dragon, Luquier is the first grade 3 and my boss of choice. Her first skill is her limit break: by counter blasting three, you can superior call a grade 0, 1, 2, and 3 Pale Moon from your soul. At first look this skill seems absolutely amazing. Original Italian Stride (Released when both players vanguards are grade 3 or greater)-Stride Step- Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them Stride this card on your (VC) from face down. The first problem is getting the four units into the soul.įor the cost of three counter blast you gain four cards, but this skill comes with a few downsides. Pale Moon essentially have three methods of doing this, which are through riding, random soul charging, and specific soul charging. Riding is the best method of achieving this, as you ride your grade 1 and grade 2 normally and you can just call them out later. But there's still the matter of getting a grade 0 and a grade 3 in the soul. Asaka Narumi is one of the best Cardfight Vanguard players in the nation, and perhaps Japans best Pale Moon user. You can ride a grade 3, then ride Luquier over it which isn't bad, but playing a grade 0 without Pioneer so it can stay in the soul can hurt your early game. There are ways to achieve the limit break easily, and I'll go over them as cards are introduced. Whenever a unit is called from your soul to the rear guard, Luquier gains +3,000 power until the end of the turn. ![]() ![]() This means if you use her limit break, she gains 12,000 power from the four units called. There are a lot of other units that can power up Luquier too, but I'll also cover those later in the article. The next grade 3 is Sword Magician, Sarah. ![]()
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